What Is VEX?

What is VEX Robotics?

VEX Robotics partners with the REC Foundation to bring robotics education to elementary through university students. Each year, the two organizations partner to develop and release a new game challenge to test students' understanding of engineering, problem-solving, programming, and teamwork skills.

"We create tools that educators and mentors will use to shape the learners of today into the problem solving leaders of tomorrow."

"We envision a world where every student has the opportunity to be inspired by the excitement of hands-on STEM learning and knows the feeling of creating something with technology. We want people of all ages and backgrounds to that creative problem solving is fun and see its importance in shaping a better future."

"The Robotics Education & Competition (REC) Foundation’s mission is to increase student interest and involvement in science, technology, engineering, and mathematics (STEM) by engaging students in hands-on, affordable, and sustainable robotics engineering programs."

"We see a future where all students design and innovate as part of a team, experience failure, persevere, and embrace STEM. These lifelong learners emerge confident in their ability to make the world a better place."





Elemetary-Middle School

Middle-High School


2020-2021 Game

Game Overview
VEX Robotics Competition Change Up is played on a 12'x12' field configured as seen above. Two alliances – one red and one blue – composed of two teams each, compete in matches consisting of a fifteen second autonomous period, followed by a one minute and forty-five second driver controlled period.

The object of the game is to attain a higher score than the opposing alliance by placing balls in goals, and connecting rows.

Game Details
There are thirty-two balls on a VRC Change Up field. Sixteen red and sixteen blue. There are also nine goals placed around the field.

Balls are to be scored in goals. Each scored ball is worth 1 point for the corresponding alliance color. The highest scored ball in a goal will be owned by the corresponding alliance color.

If an alliance owns three goals in any direction (vertical, horizontal or diagonal), they will receive a 6 point bonus for a connected row. But be careful, balls can be descored by the opposing alliance at any time during the driver-control period!

The alliance that scores more points in the Autonomous period is awarded with bonus points, added to the final score at the end of the match. Each alliance also has the opportunity to earn an additional win point by completing their home row during the autonomous period. This bonus can be earned by both alliances, regardless of who wins the autonomous bonus

Game Scoring

Each Ball Scored in a goal

1 point for the Alliance corresponding to the Ball color

Each Connected Row

6 points for the Alliance corresponding to the Ball color

Autonomous Bonus

6 points

Completed Home Row in Autonomous

1 Win Point